Inkmold

Dolmenwood campaign diary session... 38?

... let's say 38. This is the first session after giving control of faction to some of my friends.

The party traveled to the Halls of Sleep to negotiate help from Lord Guillefer with protection of Prigwort and stopping forces of the Nag-Lord. Similarly how it went with previous meetings with people in power, they didn't do much research into who they're going to meet with (the previous instance being meeting the Bishop). Lord Guillefer agreed to send some unspecified number of his forces to the Prigwort garrison in exchange for the party helping Ygraine resolve her issue with Meagre's Reach.
The party passed quickly through village of Odd, not interacting with anything there and sopped at Meager's Reach itself deciding to do a bit of investigation. Unfortunately, they went with the first person that talked to them and his suggestions on who to talk to next so they are aware only of the faction that believes that Ygraine is purposefuly keeping them in the vague magical time bubble and are very hostile towards her.
After getting this information the party continues on to Chateu Mauvesse to meet the sorceress herself, they are kept waiting for a few hours while she deals with various Fey courtiers, after which she explains her side of the story, though refuses to share details due to personal history.
Sorceress tasks the perty with finding three Talismans of Dimensional Binding and shares some information on the whereabouts of the first one. The party spends the night at the Chateau and leaves in the morning.
On the road to the dungeon I roll a random encounter (finally!) and one of the faction player's scheme starts - the Drune contact the party and task them with bribing church officials to promote the one contact within chruch that they have (though, the Drune are unaware of what position he holds right now). The party accepts the bribery gold, though it remains to be seen what they are going to do with it. The same night, while they camp in wilderness, another random encounter is rolled. They hear sounds in the night but decide to not investigate, but since they have their campfire lit, the encounters comes to them. A single corrupted centaur attacks their camp, nearly killing one of them in the first round. Luckily for them they manage to lands a few good hits and the centaur fails it's morale check, running away. They decide not to pursue. Two of the party members are however struck with magical amnesia (one PC and a retainer) and theparty has no idea how long it will last. They decide to look for the cure in Castle Brackenwold.

I'm happy with players getting more involved with factions, though it doesn't look like they chose which ones to ally with yet (apart of House Harrowmoor which is liege of one of the Knight PCs). The party is now primed to make an enemy of the Drune if they decide to not use the bribe money or the church if the bribe is discovered, which is good.